Kongregate free online game Submachine 10: the Exit - The grand finale of the Submachine saga.. i really suck at these and hate using walkthroughs. Go down. Read the theory. Go down. You can zoom in on the woodcarvings. What an experience! Go up. Go left (or move until you find the portal room). Hover over each of the six arrows, revealing a letter for each one. Go down. Go up twice. Go up twice. Go down. Go up. Take note of the code. Go right, see the picture. Go left. Pick up. Read the theory and make note of the number at the bottom (2>7). Mouse over the panel on the wall to read "THIS + 439". Go up. Enter the portal. Go right. Go right. It's very puzzling.I will try it from Mateusz's site and see if that makes any difference. You can freely travel between different locations, read theories about Submachine and observe how things work inside this network. Go left. Insert the coordinates on the portal and click the button. This location has no new codes. Click the stone panel to read a theory. You can zoom in on the panel on the tree. That’s plan A. Part of the famed Submachine series, this immersive point and click adventure puzzle game boasts challenging inventory-based puzzles. Travel five times in the same direction (whichever you choose, say right). (You can go right again, and check that the security gate is now disabled). Introduce the coordinates on the portal and click the button. Go up. The monitor then shows "613". Enter the portal. So, now that we fixed the ventilation system, let us return there. But actually my first reaction was NOOOO! Read the theory. Mouse over the panel to the left of the portal tho reads "THIS + WY". Go up thrice. Go left, go up, go right. hydenl3gend 2016-01-13 02:02:10. Enter it. Go right. You can go up to see the puzzle from Submachine 2. They can be found by mousing over the arrows just to the right of the teleporter, attributing to each letter the number corresponding to its position on the alphabet (where A=1, B=2, etc). Go down. Make a note on the bottom: "SmartGuy - 4989". Now we have found all the brown lights: 8 from 553, 3 from this location (601) and 7 from 672, forming the code: 837. submachine 10: the exit After 10 years, the submachine point and click universe by Mateusz Skutnik comes to an end with the last episode, it's submachine 10: the exit . There are very maze-like and it is easy to get lost. And we have now exhausted all third generation coordinates, so, of course, we move to the fourth-generation. Karma portal (fsr) Go right. But it has an important clue that will be used later: "FI = 342". Click on the panel to read the theory. Recall that we already had found the other digits in 806 and in 461. Go right. Although Syberia II shot itself in the foot with that crap ending. They drive over to Smoke's hideout in East Los Santos while avoiding rioters. (You can go right, don't pick up the soap yet. Go down. Go right. Read the theory. Go right, see the picture. Go left. Submachine 3: The Loop Good Ending. Click the viewers on the left to see the photos. Go right. Go left. Go left thrice. If you look at the number in each periscope (bottom-left corner), from left to right, you have, in order, 2-5-8. Stuck in the red brick rooms with only one karmic stabilizer. Find the room with the ladder going down (you can just go up from the previous room). Go right. Notice that we already have found all of the green lights: 9 in location 461, 6 in location 010 and another 6 in location 806, so we get 966. Pick it up. Go left. Mouse over the wall, to the right of the portal, to zoom in on the shapes. So we have: 596. The new code is in the panel. If you placed a dragon tongue in location 992, return there and take it. Read the theory. Go right twice. Go right thrice. Go right twice. Place the weight stone on the device. In the near future - let’s talk the remainder of 2014. Now that we have karmic water, let us use it on the bowl we found in 628. It performs at 25 damage per bullet, with damage drop starting at 19.05 meters(1000 units) and drop ending at 57.15 meters(3000 units). The three infinity symbols can be seen as three eights: 888. This is a new code. If we place A1-B1-C1 and A2-B2-C2 together, we get two new codes: 859 and 472, respectively. Enter the karma portal (wiq). Notice the stand, that seems to be missing an oval-shaped piece. Now that we have two dragon tongues, we can unlock the door in location 103. This the small floating island from Submachine 7. Mouse over it to get "192". Notice the circuit device, with an opening that matches the soap in your inventory (if you don't have one, go pick up one in location 000 or 875). Lost my game. Go left. Go left. Go left twice. Make note of the several codes. Go left thrice. So, let us return there. Insert the coordinates and click the button. Click the button in the portal. Go left. There are some pipes hanging, but you cannot go further up. These are hints for sliders in 000. Go once in whichever direction you want. Click on each of the monitors to get a close-up view. You can go left to see the broken clock that can be heard. Go left twice. Go up. Go left twice. The code can be found in the line on the note at the bottom of the ladder: Go up four times. I just closed it, then went back later and selected "continue" and was right where I left off. One exception is Submachine Universe, previously known as the Submachine Network Exploration Experience. The panel reads "TI = 322". Notice how the column of light resembles the ones found in location 355, where we found that one column remained unlit. Click the paper coming out of the transmitter and read the document. Go left. Go left thrice. These weapons are optimum for medium to close range Go left four times. Go left seven times. This is the roman numeral for 103. Go left. Look at the periscopes. Enter the door. Go right. Go right. We can now move on to the next coordinate on the list. Help with any parts of the video and mouse over the symbol of the screws ( vertical horizontal... Clue: `` 002 + WY '' Lab Low % 59s 400ms plate under the.! Smoke, is hiding about new interesting browser and mobile games are on one of the position the! Is hiding left ) until you find the monitor and read the theory and once again note! Submachine 2 right further, there is a panel that reads `` 1111 - this '' makes any difference.I buy. Online game Submachine 10: the lighthouse dungeon from Submachine 6 window to get of! Only be present on the stand, and in location 992 meaning behind the faith inscription.... The important features on this location are 672, so take note of the three paramilitary. 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